On Tuesday 27th September at 17:00 UTC we will be conducting a Mass Test on the Singularity server to test several technical improvements aimed at improving your audio and visual experience, while drastically improving performance:
- EVE now fully supports variable refresh rates, which allows the use of Freesync and G-sync. If you have a system, it will be automatically used and ensure a smooth visual experience.
- Sound prioritization has undergone several improvements since the last mass test. Audio in EVE now sounds much clearer and will use drastically less CPU, resulting in more immersive and clearer sound experience, especially during heavy scenes.
- There has been major refactoring in how we handle controllers for ships, which improves performance. This is most noticeable when many ships are rendered at the same time, like in fleet fights. The memory usage of the client is also significantly improved in these cases. We’ve also improved how long it takes for the client to load and unload ships, which gives a smoother gameplay experience.
You can read more about these improvements in our latest EVE Evolved Devblog
During the test, we will be examining performance in the following situations:
- Docking, undocking, warping, and jumping of fleets
- Shooting an Upwell Structure
- A Fleet fight at a gate
How to connect to Singularity for this test:
- Change the server from Tranquility to Singularity in the bottom right corner of the launcher and log in as normal.
- More detailed instructions on connecting to Singularity are available here
Please refer to this forum post for more information on the testing procedure.
When logged in on Singularity use the command /moveme in any chat window and select the system FD-MLJ from the pop up to be relocated to the testing system.
Your attendance would be most welcome! All participants will receive be rewarded with two million skill points on Singularity.