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Guild & Game News

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RvR Expansion Announced & Patch 1.3.6 Live!

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In an interview today at the GamesCom in Cologne, Germany Carrie Gouskos, Producer for Warhammer Online, disclosed the first details of an…

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Congratulations to RetardMafia in Archlord!

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The Archlord Title has landed on RM's hands once again!

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Full 1.3.6 Patch Notes Are Here

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Full Patch Notes for 1.3.6 Are Finally Here!

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Archlord Episode 4: 'Chaotic Frontier' Coming in March

Image taken from the Archlord Website

WEBZEN is pleased to announce that Archlord, a premier MMORPG with no monthly subscriptions, will unveil…

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R.O.H.A.N.: Blood Feud - New Dungeon Awaits

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Image taken from the Rohan Website

Online PC game publisher YNK Interactive today announced an expansion to their MMORPG, R.O.H.A.N.: Blood Feud, by adding…

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Update: 1.3.6 Friendly Collision

After much internal discussion and review of feedback from the community, we have come to a decision regarding the proposed disabling of Friendly Collision in Game Update 1.3.6.

In game update 1.3.6, Friendly Collision will remain enabled. We feel that in order to successfully implement as significant a change as this it is our responsibility to devote more time to testing all of the potential repercussions and consequences that come with the removal of this feature. We aren't taking the option off the table; we still believe that the rewards of a significant performance increase are a worthwhile cause, and will we continue to explore other avenues of making the game even more accessible for more players; however we believe, at this point in time, this is the responsible decision to make, in respect to our community. 

As a development team it is our responsibility to continuously explore avenues for improving the game experience for all players, both new and old. For many players, the friendly collision feature offers an additional layer of strategy and depth to WAR. For others, the feature can be frustrating and a barrier to enjoyment. However, what it comes down to is will this change to something that has defined WAR's gameplay since the launch of the game have more Risk than Reward.

Thank you, the community, for continuing to help us shape the future of WAR. Your feedback and participation is important to us as a development team and continues to inspire us every day.

Please join in the discussion of this decision here.
 
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Update - In Game Auction House 8/13/2010

In preparation for the significant changes to the Auction House being introduced in Game Update 1.3.6, we will be disabling the ability to create new in game auctions, effective Friday afternoon, 8/13/2010. Already posted player auctions will run their normal course and will still be accessible for bidding or buy out.

Thank you for your continued support.
 
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Hot Fixes - 6/22/2010

Greetings!

The following Hot Fixes were implemented during today's weekly maintenance:

General Changes and Bug Fixes
  • Fixed an issue where Store Filters on NPC Vendors would not persist.
  • Fixed an issue where the “Filter Purchasable” option would not properly display on Tome Trophy NPC Vendors.
  • Fixed an issue where, in certain circumstances, players would be unable to retrieve mail in some zones.
  • Fixed issues with players receiving mail items from the Auction House.
Realm vs Realm

Scenarios
  • Serpent’s Passage: Fixed an issue where players attempting to leave the spawn area prior to the start of this Scenario would be placed at the old spawn locations.
 
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